After I got the 'OK' on the character I made some turn arounds of him looking slightly darker since he is a villainous character, and then started my research on low poly modeling. I have always made things just for the aesthetic so it was different learning how to create a model for optimization. It was so much fun to learn how things are made low poly, I had a little practice with low poly modeling with my Senior project animation but it was a little different with an actual character. This was before I finished the arm and hand so please ignore those two areas.
I finished up the modeling then added a simple rig to the character. I don't think the movements are going to be too complex so I didn't go to in depth with his rig but I'm excited to start to make him move. Here is a picture of his rig and my very rough layout of what his colors will look like. I'm excited for this weekend I'm going to the Midwest Game Convention so hopefully I can show him off and get some valuable feedback on what kind of colors I should add.
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