Recently I have finished up my final project for my my Senior show. It went really well and I am so happy to be done and to be focusing more on my own work. Now I have been working with a bunch of school mates on a independent game. I haven't uploaded the work I've been doing but I started with concept of the main character.
I tried out a lot of different aesthetics but my group helped me pick out the guy above from the others I had created. I also made a quick concept painting of how he would look in the game.
After I got the 'OK' on the character I made some turn arounds of him looking slightly darker since he is a villainous character, and then started my research on low poly modeling. I have always made things just for the aesthetic so it was different learning how to create a model for optimization. It was so much fun to learn how things are made low poly, I had a little practice with low poly modeling with my Senior project animation but it was a little different with an actual character. This was before I finished the arm and hand so please ignore those two areas.

I finished up the modeling then added a simple rig to the character. I don't think the movements are going to be too complex so I didn't go to in depth with his rig but I'm excited to start to make him move. Here is a picture of his rig and my very rough layout of what his colors will look like. I'm excited for this weekend I'm going to the Midwest Game Convention so hopefully I can show him off and get some valuable feedback on what kind of colors I should add.